Jump to content


 Photo

openMSX v0.8.2 released

26 Jan 2012

Posted by Freeman2k in Emulation News
openMSX is an opensource emulator for the MSX, aiming for high accuracy.

Quote

After almost a year, a new release of openMSX has been made – v0.8.2! According to the developers, this release fixes loads of bugs and adds many other features and improvements. Additionally, an updateing version of Catapult, their user friendly GUI, was released. For those who do not know openMSX, it’s an open source MSX emulator using a distinctive emulation model to achieve the highest level of accuracy possible. It’s available for multiple platforms, including POSIX and Windows, and emulates a large amount of related MSX hardware.

Project home / Download
via SixBit

38 Views · 0 Replies

 Photo

VBA-M [svn1085 MFC]

23 Jan 2012

Updated builds for VBA-M have been released. A number of build compiling issues have been resolved among other changes here and there.

- rev1085: added shuffles patch for fixing wxwidgets interface build, unfortunetly still fails building on link enabling. but if disabled it will build and run.
- rev1084: clicking start server crashes vba-m, so lets not let people click it for now.

Project home / Download

75 Views · 0 Replies

 Photo

Sopa

16 Jan 2012

I thought I would post here to inform everyone that XTemu will be participating in the SOPA/PIPA strike on January 18th 2012. On January 18th 2012 the site will be taken offline for 24 hours and replaced with the following page:

http://sopastrike.com/strike

We strongly believe in keeping the internet open for everyone and free from government and corporate manipulation. If SOPA/PIPA is allowed to pass it could have detrimental effects for emulation websites and will likely be abused much like to current DMCA is to a more severe degree in that entire websites/domains could be blacklisted due to a single complaint.


EDIT: the blackout protests were succesful. SOPA and PIPA have been undefinitely shelved, but the enemies of the web will likely not give up this easily.

82 Views · 0 Replies

 Photo

mGalaxy v2.0 released

13 Jan 2012

Posted by Freeman2k in Emulation News
New and updated in this release:

• Totally rewritten application. Speed gains everywhere.
• No need anymore for an external database file. mGalaxy creates it directly from any new Mame version.
(On new Mame version, delete the "old" 'mame.exe' AND 'xmlout.xml' files.
Place the "new" 'mame.exe' in the folder.
The new 'xmlout.xml' file will be generated on mGalaxy's first run)
• You now can hide categories of games from the main list (i.e: mature, bios, electromechanical, quiz, ...)
• The full game name is now displayed in the bottom left corner.
• 'Menu' window is now interactive. Changes made inside it are reflected in real-time.
• 'Search' window is now interactive. Changes made inside it are reflected in real-time.
• No more black stripes on 16/9 screens. The background image now fills the whole monitor.
• Cosmetic changes...even nicer than before ;-)

Spread the news !!
More info and download on http://www.mgalaxy.com

Posted Image Posted Image

Posted Image Posted Image

Original News Source

15 Views · 0 Replies

 Photo

PS2 emulation on PS3

11 Jan 2012

Posted by Freeman2k in Emulation News
this is likely old news, but rumours of this eventuating i read on here ages ago, have now been confirmed with TWISTED METAL [ps3] limited editions including a free downloadable version of TWISTED METAL BLACK [a PS2 game] on 14/2/12.

edit: i just realised this may actually be a remade/upscaled version of the game [like Gods of War by same devs] rather than an emulated version? ...not that i actually care, just curious to what sony is up to.

Original News Source

10 Views · 0 Replies

 Photo

Kega fusion plugin update(support for xBR)

06 Jan 2012

Posted by Freeman2k in Emulation News
Changelog:
- Add xBR 3.3b version (+source 3.5): 2xBR, 3xBR, 4xBR


Source:
http://www.emu-france.com/?page=news...12-01-05#20767

P.s.: These filters can also be used with other emulators like vba-m.

Original News Source

9 Views · 0 Replies

 Photo

bsnes v085 released

02 Jan 2012

Posted by Freeman2k in Emulation News
A new release for the new year.
Changelog:

fixed auto joypad polling edge case; fixes Ys 5 controls
fixed Justifier polling code; Lethal Enforcers should be fully responsive once again
rewrote SNES S-SMP processor core (~20% code reduction)
fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening
treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon Card GB
created far faster XML parser; bsnes can now load XML files once again
updated to mightymo's most recent cheat code database
internal color calculations now performed at 30-bits per pixel
gamma slider now acts as fine-tuned gamma ramp option
Linux OpenGL driver will output at 30bpp on capable displays
Linux port defaults to GTK+ now instead of Qt (both are still available)

[Source]
[Download]

Original News Source

9 Views · 0 Replies

 Photo

Google ports MAME to Chrome

01 Jan 2012

An unusual contender (Google) ported MAME to its Chrome browser's crossplatform NaCL. The supposedly complicated effort apparently took only 4 days.

Quote

Porting strategy

A typical approach for porting a small project to Native Client consists of the following steps:
  • Change the build system to use the toolchain provided by the Native Client SDK.
  • Change immediately visible build configuration options to something Unix-ish.
  • Add glue code for PPAPI (the bridge between the source code and the browser, also known as "Pepper").
  • Get the code to compile.
  • Get the code to link.
  • Get the code to run.
  • Modify the code as needed and iterate.

For large projects such as MAME, this approach may require a lot of debugging in Step 6 ("get the code to run"). The problem is that when you make a change that does not work, it's hard to know whether you've actually broken the original code, or whether you're just not quite done yet with making the right adaptations for Native Client.

In this situation it's helpful to use a dual-build approach, where you build the same code base with both the local system toolchain and the Native Client toolchain. When you encounter a problem, try to find a fix and then build and test the code using the system toolchain first. If the fix is successful, apply the fix to the code you are compiling with the Native Client toolchain and proceed with the port.

The dual-build approach can facilitate the porting effort considerably, especially on systems like Linux that are very similar to the Native Client platform. An instructive example is the rewrite of the co-routine library mentioned below. We rewrote the library in a way that it could still be used with a regular MAME build on our local system; this allowed us to be confident about this particular change well before we completed the port.


Case study, code and downloads here

152 Views · 0 Replies

 Photo

Testing…

30 Dec 2011

Posted by Freeman2k in Emulation News
blah bloh bluh!



Source

10 Views · 0 Replies

 Photo

Glide64 1.0 released

29 Dec 2011

Glide64 is a graphics plugin for Nintendo64 emulators such as Project64, 1964 and Mupen64. The project was started on December 29th, 2001, with today's release marking the 10th year anniversary.

Release notes and thoughts on the project's history can be consulted here.

Project home / Download

186 Views · 0 Replies

Online Users

1 members, 18 visitors and 0 anonymous users

Xtreme2damax

Latest Files


Powered By: Portal v1.0.1 by DevFuse
Based on IP.Board Portal by Invision Power Services