openMSX v0.8.2 released
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via SixBit
VBA-M [svn1085 MFC]
- rev1085: added shuffles patch for fixing wxwidgets interface build, unfortunetly still fails building on link enabling. but if disabled it will build and run.
- rev1084: clicking start server crashes vba-m, so lets not let people click it for now.
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Sopa
http://sopastrike.com/strike
We strongly believe in keeping the internet open for everyone and free from government and corporate manipulation. If SOPA/PIPA is allowed to pass it could have detrimental effects for emulation websites and will likely be abused much like to current DMCA is to a more severe degree in that entire websites/domains could be blacklisted due to a single complaint.
EDIT: the blackout protests were succesful. SOPA and PIPA have been undefinitely shelved, but the enemies of the web will likely not give up this easily.
mGalaxy v2.0 released
Totally rewritten application. Speed gains everywhere.
No need anymore for an external database file. mGalaxy creates it directly from any new Mame version.
(On new Mame version, delete the "old" 'mame.exe' AND 'xmlout.xml' files.
Place the "new" 'mame.exe' in the folder.
The new 'xmlout.xml' file will be generated on mGalaxy's first run)
You now can hide categories of games from the main list (i.e: mature, bios, electromechanical, quiz, ...)
The full game name is now displayed in the bottom left corner.
'Menu' window is now interactive. Changes made inside it are reflected in real-time.
'Search' window is now interactive. Changes made inside it are reflected in real-time.
No more black stripes on 16/9 screens. The background image now fills the whole monitor.
Cosmetic changes...even nicer than before ;-)
Spread the news !!
More info and download on http://www.mgalaxy.com


Original News Source
PS2 emulation on PS3
edit: i just realised this may actually be a remade/upscaled version of the game [like Gods of War by same devs] rather than an emulated version? ...not that i actually care, just curious to what sony is up to.
Original News Source
Kega fusion plugin update(support for xBR)
- Add xBR 3.3b version (+source 3.5): 2xBR, 3xBR, 4xBR
Source:
http://www.emu-france.com/?page=news...12-01-05#20767
P.s.: These filters can also be used with other emulators like vba-m.
Original News Source
bsnes v085 released
Changelog:
fixed auto joypad polling edge case; fixes Ys 5 controls
fixed Justifier polling code; Lethal Enforcers should be fully responsive once again
rewrote SNES S-SMP processor core (~20% code reduction)
fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening
treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon Card GB
created far faster XML parser; bsnes can now load XML files once again
updated to mightymo's most recent cheat code database
internal color calculations now performed at 30-bits per pixel
gamma slider now acts as fine-tuned gamma ramp option
Linux OpenGL driver will output at 30bpp on capable displays
Linux port defaults to GTK+ now instead of Qt (both are still available)
[Source]
[Download]
Original News Source
Google ports MAME to Chrome
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A typical approach for porting a small project to Native Client consists of the following steps:
- Change the build system to use the toolchain provided by the Native Client SDK.
- Change immediately visible build configuration options to something Unix-ish.
- Add glue code for PPAPI (the bridge between the source code and the browser, also known as "Pepper").
- Get the code to compile.
- Get the code to link.
- Get the code to run.
- Modify the code as needed and iterate.
For large projects such as MAME, this approach may require a lot of debugging in Step 6 ("get the code to run"). The problem is that when you make a change that does not work, it's hard to know whether you've actually broken the original code, or whether you're just not quite done yet with making the right adaptations for Native Client.
In this situation it's helpful to use a dual-build approach, where you build the same code base with both the local system toolchain and the Native Client toolchain. When you encounter a problem, try to find a fix and then build and test the code using the system toolchain first. If the fix is successful, apply the fix to the code you are compiling with the Native Client toolchain and proceed with the port.
The dual-build approach can facilitate the porting effort considerably, especially on systems like Linux that are very similar to the Native Client platform. An instructive example is the rewrite of the co-routine library mentioned below. We rewrote the library in a way that it could still be used with a regular MAME build on our local system; this allowed us to be confident about this particular change well before we completed the port.
Case study, code and downloads here
Glide64 1.0 released
Release notes and thoughts on the project's history can be consulted here.
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Latest Discussions
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Folding@HomeHard Core Rikki - Yesterday, 08:31 PM
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MemcardRex - still aliveShendo - Yesterday, 03:32 PM
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Super Smash Bros. Brawl ERROR: Compiling at 0. LR=806901d4 CTR=00000000xTheMasters - Yesterday, 03:02 AM
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In the gray.LoRd_SnOw - Jan 27 2012 04:06 AM
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openMSX v0.8.2 releasedFreeman2k - Jan 26 2012 08:46 AM
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VBA-M [svn1085 MFC]Hard Core Rikki - Jan 23 2012 02:11 PM
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Like a BOSSHard Core Rikki - Jan 23 2012 01:24 PM
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Regarding unofficial/bad buildsHard Core Rikki - Jan 22 2012 04:54 PM
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Steam alternative Desura opensourcedHard Core Rikki - Jan 21 2012 10:45 AM
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Megaupload shut down and owners charged with piracyXtreme2damax - Jan 19 2012 03:46 PM
Latest Files
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AdriPSX ILE Edition 1.0.5Xtreme2damax - Aug 21 2011 10:15 AM
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ePSXeCutor 1.0.6.0Xtreme2damax - Aug 21 2011 09:37 AM
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PCSX (Linux) 1.5Xtreme2damax - Aug 21 2011 09:26 AM
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PCSX (Windows) 1.5Xtreme2damax - Aug 21 2011 09:25 AM
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JPCSP (MacOSX) 0.6Xtreme2damax - May 31 2011 01:38 PM
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JPCSP (Linux) 0.6Xtreme2damax - May 31 2011 01:36 PM
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JPCSP (Windows) 0.6Xtreme2damax - May 31 2011 01:34 PM
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Mupen64 (MacOSX) 0.5Xtreme2damax - May 29 2011 05:55 PM
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Mupen64 (Linux) 0.5Xtreme2damax - May 29 2011 05:52 PM
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Mupen64 (Windows) 0.5.1Xtreme2damax - May 29 2011 05:50 PM










