- Suburban Propane are Thieves by Xtreme2damax

Jan 06 2010 04:59 PM - Bittorent: 'adapting to stay alive' by Hard Core Rikki

Dec 02 2009 06:42 PM - The start of a new era. by Why-Fi

Dec 01 2009 08:23 AM - Planning my CarPC by BigIg

Nov 30 2009 10:35 PM - I'm trying to live again by Kaizen

Nov 18 2009 05:16 PM - Fixed some bugs with the preview window
- Fixed Complex Forwarder in combination with Waninkoko's NAND Loader
- Fixed saving of base WADs
- Fixed saving of WAD after sending it to the Wii
- Fixed CMP TPL code (thanks pbsds)
- Added conversion to IA8 (thanks pbsds), IA4, I8 and I4
- Fixed conversion from IA8 and I4
- Fixed some general TPL bugs (format detection, ...)
- Added additional paths to the Complex Forwarder (max. 16)
- added Direct3D HLSL pixel shader support [mudlord]
- fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
- 21fx API revised to its final form, S-MSU (public documentation pending)
- worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
- added scale max - normal, wide, and wide zoom modes to fullscreen mode
- added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
- added "go up one folder" button to file load dialog
- added group (un)assignment to the input settings window
- now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
- cheat code editor grays out empty slots
- cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
- to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
- debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
- snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
- pixelshaders: added screen curvature shader to simulate curved CRT tubes
- source: lots of code cleanup, as always
- Compiled with DevKitPPC r19, libogc 1.8.1 and libfat 1.0.6
- Allowed ratings and download count in repos
- Expanded the size of the HBB updated applications display when starting up
- Added homebrew sorter support (HBB will check for boot.dol.bak and boot.elf.bak files)
- Disabled write test as some cards failed it
- Fixed bug that crashed HBB at startup when settings had Use SD but no SD was inserted
- Fixed bug that would freeze or crash HBB when accessing a repo
- Fixed bug when GC controller was plugged in, it might go straight into the menu and then exit
- New drivers:
- Dungeons & Dragons: Shadow o Mystara (His 960223)
- Dungeons and Dragons: Tower of Doom (His 940412)
- Super Street Fighter II: New Challengers (His 930911)
- Night Warriors: Darkstalkers Revenge (Asia 950302)
- Mega Man 2: The Power Fighters (Hispanic 960712)
- Darkstalkers: The Night Warriors (Hispanic 940818)
- Super Puzzle Fighter II Turbo (Hispanic 960529)
- Hyper Street Fighter II (US 040202)
- Mighty! Pang (Euro 000925)
- Pae Wang Jeon Seol - Legend of a Warrior (Korean v.)
- Saulabi Spirits: Jin Saulabi Tu Hon (Korean version)
- Saulabi Spirits: Jin Saulabi Tu Hon (Korean v. set 2)
- Baseball (Stars Professional (set 2)
- Ironclad (Wii conversion)
- Metal Slug 4 (set 2)
- Street Fighter II' - Champ Edition (Double K.O. Turbo II)
- Street Fighter II - The World Warrior (TAB Austria bl)
- Street Fighter II - The World Warrior (Quicken Pt-I)
- Street Fighter II' - Champion Edition (Accelerator)
- Knights of the Round (World 911127, bootleg)
- Forgotten Worlds (World)
- Lost Worlds (Japan older)
- Fixed '000-lo.lo' to report its correct size when creating a DAT.
- Fixed freeze in Magician Lord when entering high score.
- updated some NeoGeo ROMs to match MAME (0.136).
- Renamed some clone sets to match MAME (0.136).
- Fixed issue where PSV file containing PS2 save could be imported as PS1 save.
- Fixed crash when zero byte file was imported as a single save.
- Glass status bar can now be toggled on/off from the preferences dialog.
- Only one instance of the same file can now be opened.

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This update is about solving the missing textures problem that has been plaguing pcsx2/mac for ages.

