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ZXDS 0.9.1 beta 1

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Freeman2k Icon
- 08-13-10 09:09 - 0 comments

Quote

-Memory viewer and disassembler.
- Tape sound is now audible in normal speed load mode (conveniently forced with R+A).
-The system log can be saved to a file now, helpful when troubleshooting.
- Cleaned up the virtual directory code, greatly reducing the amount of required IO accesses.
- Changed the confusing bouncing logic of previous displays' history to simple LRU.
- Fixed the annoying sound clicks when sound is temporarily paused (e.g., scrolling in requesters).
- Minor bugfixes in download code (HTTP continuation lines, last line EOL in listings).
! Dedicated to the memory of Jonathan Smith. Rest in Peace, Joffa.




File: Download

Source: http://zxds.raxoft.cz/
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DS1942 1.2

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Freeman2k Icon
- 08-11-10 16:34 - 0 comments

1942 arcade machine emulator for Nintendo DS has been updated. Changes:

Quote

- Version compiled with libnds 1.4.5+ and devkitarm R31;
- Safeguard/loading of the state of the emulator;
- added support for a new clone 1942abl;
- minor interface changes.


File: Download

source: http://www.dev-fr.or...p?topic=4032/0/
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Pasofami v1.5v

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Freeman2k Icon
- 07-31-10 10:11 - 1 comments

Pasofami which is a japanese NES, SNES, and GB emulator has been updated to version 1.5v.

Source: AEP Emu
Read 160 times - last comment by LoRd_SnOw   Icon   Icon

Ootake 2.46 released

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Freeman2k Icon
- 07-31-10 08:00 - 0 comments

A new release of Ootake is out, bringing it to version 2.46

Here's what's new:
2010/07/30 2.46 released

  • When CD sound source (CD-DA,ADPCM) was played, the bug that the noise had
    been occasionally recorded by the environment and the tune (generated from
    v2.32) was corrected. I think that tone quality improved.
  • The drawing processing part of the video chip was brought close to the
    movement of a real machine. In "Star Breaker", at the event of the house
    (top-right) of "AREMU Town" (this event is recommended to the gentleman),
    the problem that the screen has fallen into disorder (generated from
    v2.14) was solved.
  • The timing of the CD access was brought close to the movement of a real
    machine. In the visual scene of "Uchuu Senkan Yamato", the problem that
    the voice occasionally uncommonly became interrupted was solved.
  • Additionally, a detailed part has been improved and corrected.

  • The execution file for "Windows 98/Me" was opened to the public. The
    operation test is not done. Please see "Readme98.txt" in the ZIP file
    about details and notes, etc.


Download: Ootake v2.46 For 98

Download: Ootake v2.46

News Source: Ngemu
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MAME v0.138u4 out!

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Freeman2k Icon
- 07-22-10 07:32 - 0 comments

Changelog

Quote

MAMETesters Bugs Fixed

  • 02813: [Sound] amerdart, amerdart2: No sound due to missing ROM (Quench)
  • 03606: [Multisession] altbeast, aliensyn3: Graphic corruption on multiple segas16b.c launches in single session. (Atari Ace)
  • 03536: [Misc.] PowerPC core: Overlapping data buffers (Atari Ace)
  • 03943: [Graphics] tknight, wildfang: The screen shaking effect is missing in MAME. (hap)
  • 00790: [Documentation] armwrest: DIP switch inspection. (hap)
  • 03938: [Crash/Freeze] torus: Crash after completing Level 1 (Fabio Priuli)
  • 03928: [Crash/Freeze] Many sets: Out of memory crash using -cheat (Aaron Giles)


Source Changes

Fix SH-2 interpreter [Atari Ace]

fix xmcotah/xmcotahr1 ROMs [Razoola]

turned i2cmem into a c++ device & ditched the unused legacy device.[smf]

Added per-device image softlist loading routine [Miodrag Milanovic]

Renamed feof to image_feof (in device_image_interface) in order tocompile on FreeBSD [El Barto]

Removed devtag_get_device(); use machine->device() instead.[Aaron Giles]

Removed the global clock accessors and cpu_* aliases: [Aaron Giles]
  • cpu_get_clock == device->unscaled_clock
    cpu_set_clock == device->set_unscaled_clock
    cpu_get_clockscale == device->get_clock_scale
    cpu_set_clockscale == device->set_clock_scale

Fix bad loop condition that shows up with -cheat enabled. [Aaron Giles]

Adding ability to support other types of software lists, so floppies,cassettes, cd-roms are now possible to be used [Miodrag Milanovic]

MAMEdev kant spel (Ubuntu/Canonical cares about this) [wallyweek]

Add *IX man pages for MAME and utils [wallyweek]

Clean up some files without a newline at the end for GCC [wallyweek]

Added second button (Hyper Jump) to be used after cued via speech toallow jumping to other phases without finishing the current mission. Volume adjusted to better levels (AY was way too low in comparison tospeech) [gravilidavide, Tafoid]

snowbros.c: Add Dipswitch locations to Puzzle King, Hyper Pacman, Cookie & Bibi 2, Cookie & Bibi 3, More More. Filled in dips with Dipswitch locations for Puzzle Break. [Brian Troha]

Load (but don´t yet use) the decapped MCUs for several sets [Dr. Decapitator]
  • kyros
  • kyros (alt, original MCU dump?)
  • arkanoid (I think the supported MCUs are bootlegs..)
  • blackt96
  • amerdarts
  • cshooter
  • josvolly (there are other chips still need decapping)
  • invasnab (i´m not convinced this one is good)
  • pasha2
  • empcity
  • topshoot
  • topbladv (no CPU core for this yet)
  • officeye (no CPU core for this yet)
  • revx

Added the proms to Magical Odds [Smitdogg, The Dumping Union]

converted at28c16 to a c++ device. [smf]

arkanoid.c: Added or corrected the PCB location for the genuine Arkanoid rom sets and documented the MCU Taito ID number [Brian Troha]

Replaced the old MCU dump with the decapped version for Kick Start Wheelie King [Dr. Decapitator]

Replaced the old MCU dump with the decapped version for Pipeline [Dr. Decapitator]

[cb2001] new opcodes [robiza]

Fixed image unload and creation [Sandro Ronco, Miodrag Milanovic]

cb2001: hooked up reels [David Haywood]

Rewrite of ´Wheels & Fire´ driver [Tomasz Slanina]
  • new rendering code
  • preliminary zooming (based on lookup table)
  • preliminary communication between main and sound cpu
  • scanline interrupts and scroll

segas16b.c: Removed 2 obsolete "USER2 Work space" and changed remaining USER2 to MCU to maintain consistence throughout the driver. [Brian Troha]

Added information on the Naomi 171-8346C cartridge type [f205v]

´Massive´ Neo Geo documentation update [Johnboy]:
  • Added official SNK Playmore title catalogue
  • Identified and tagged all MVS sets which were not officially released for the AES system (according to official SNK Playmore title catalogue and Neo-Geo Masterlist)
  • Several sets have been identified (AES / MVS VERSION) and tagged properly
  • Documented MULTI PLAY MODE (unemulated); Missing MCU
  • Updated game PCB information
  • Renamed kof99n to kof99k (KOREAN VERSION)
  • Renamed P´s in mslug3 to correct chip label, added SMA comment
  • Renamed ROMs in jockeygp according to original cart, added some comments
  • Renamed ROMs in vliner/vlinero according to original cart, added some comments
  • neodrvr.c cleanup

Fixed some bugs in the MB88xx CPU core [Alex Jackson]

Various improvements to polepos.c [Alex Jackson]:
  • Corrected the way the steering wheel is hooked up, fixing the jittery steering in the sets with MCUs.
  • Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi).
  • Converted clock frequencies to crystal values from xtal.c.
  • Added correct ROM names for the Namco-manufactured sets (polepos and polepos2).
  • Completely removed the unused global variable polepos_gear_bit.
  • Fixed a couple of bootleg ROMs that were very likely bit-rotted.

Added some missing makefile dependencies [Atari Ace]

Allow the non-DRC RSP core to build again (controlled by a #define like the SH-2 core) [Atari Ace]

segas16b.c: Corrected the rom names for the FD1094 317-0120 Golden Axe set and verified the dump as good. [Brian Troha]

lr35902.c: Added the speed register to the register list to allow it to be changed and retrieved again. [Sandro Ronco]

converted mb3773 from a legacy device to a c++ device. tidied up comments in at28c16 [smf]

djboy.c: Added unverified Beast MCU internal ROM image [Dr Decapitator, Tomasz Slanina, Lord Nightmare, Phil Bennett]

sfbonus.c: Added the Amcoe "Classic Edition Compact Format" PCB layout. [Brian Troha]

Added TMS32015 and TMS32016 CPU variants to the TMS32010 core. Fixed LST instruction which was sometimes adjusting internal RAM banking incorrectly. [Quench]

Added Ameri Darts internal DSP dump and TMS32015 support to the Amerdart driver. Also added savestate support to the game. [Dr Decapitator, Quench]

RSP: Fix sign issue in VCL opcode [angrylion]


New games added or promoted from NOT_WORKING status

Puzzle Break [David Haywood, Smitdogg, The Dumping Union]



New clones added

Mystic Riders (bootleg?) [David Raingeard]
Magical Odds (set 2) [W. Herve, Smitdogg, The Dumping Union]
Raiden Fighters Jet - 2000 (China) [Brian Troha, Guru]
Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx) (better dump?) [Team Europe]
Street Fighter Zero (Hispanic 950718) [Layne, N. Francfort, R. Mucciarelli, Smitdogg, The Dumping Union]
Captain Commando (World 911202) [Stefan Lindberg, The Dumping Union]
Space Ship [f4brice]
Juuouki (set 5, Japan, FD1094 317-0069, not working) [Stefan Lindberg, The Dumping Union]
Wild Fang [Stefan Lindberg, The Dumping Union]
Fruit Bonus ´06 - 10th anniversary (Version 1.3R CGA) [Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LA4 08/03/92) [Gor, Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING

- Gundam Battle Operating Simulator (GDX-0013) [Team Europe, Joerg Hartenberger]
- Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A) [Team Europe, Joerg Hartenberger]
- Ollie King (GDX-0007) [Team Europe, Joerg Hartenberger]
- Tokio/Scramble Formation (japanese?, newer) [Guru, Roger Coltrane, Smitdogg, The Dumping Union]


Download: MAME

Download: MAMEUI

News Source: Ngemu
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Duplicate Notification Issue

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Xtreme2damax Icon
- 07-14-10 10:24 - 1 comments

We are currently aware of an issue that is causing notifications for private conversations and likely other features that use notifications to be duplicated. Notifications have been temporarily disabled while the problem is diagnosed and fixed, we ask that members delete any duplicate notifications they may have received as these duplicate notifications are causing problems with the website.

Thanks. :)


UPDATE: The issue has now been resolved
Read 336 times - last comment by Xtreme2damax   Icon   Icon

OoTake (PC-Engine /TurboGrafx-16 Windows emulator) reached Version 2.44

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Strike105X Icon
- 07-08-10 15:29 - 0 comments

Changelog taken from the read me:

Quote

2010/07/07 2.44 released - The fontsize of the message display was changed (when the size of the window is used with x3 and x4). - With also Vista/Win7, "Setting to which the sound buffer was done by the software process (It is advantageous in tone quality)" was made a default configuration. - The speed and timing were brought close to the movement of a real machine. In "Star Breaker", when going out of the first town, the problem of stopping (generated by a recent version) was solved. - The bug that there is one extra space in the head of the recognition game name of "Nexzr Special - Summer Carnival '93 (J)" was corrected. In this game, if you done "CD (Full)Install" or "Save State", please cut space at the file name head by hand power. * If you done "CD FullInstall", please correct "Folder name" and "File name of the CUE file that exists in that". - When "Populous (Hu-Card version)" was started, the bug that an extra message was displayed (generated from v2.42) was corrected. - Additionally, a detailed part has been improved and corrected. + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke244-for98.zip * The happiness of the game is the world human race commonness. It longs for peace. * I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.


Source and download: http://www.ouma.jp/ootake/ (in case you can't figure out where to click then click here for the emu: http://www.ouma.jp/c...i?Ootake244.exe )
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New version of mame: 01.38u3

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Strike105X Icon
- 07-07-10 10:25 - 0 comments

Here is the changelog:

Quote

0.138u3
-------


MAMETesters Bugs Fixed
----------------------
- 03910: [Sound] All sets using stereo sound: Right speaker is louder
than left speaker (hap)
- 03913: [Graphics] arcadecl: Playfield is offset to characters in both
games. (hap)
- 03912: [Sound] kyros, kyrosj: Once you throw a punch, there is a white
noise which lasts throughout the game (hap)
- 02572: [Known Issues/To-Do's] All Sets in xain.c: 68705 MCU is not
dumped, behavior patched out (Phil Bennett, Dr. Decapitator)
- 02462: [Known Issues/To-Do's] storming: Supposed to be a bootleg
without mcu. (hap)
- 03899: [Sound] All sets in cloak.c: Music pitch is higher than PCB
(Tafoid)
- 03888: [DIP/Input] mstadium: Third button mapping missing. (Tafoid)



Source Changes
--------------
Added many instances of missing static and const qualifiers to MAME,
and disabled a fair chunk of dead code in konamiic.c. [Atari Ace]

Confirmation (with frequency counter) of proper 68000 clock speeds (16
MHz) for Premier Soccer and Golfing Greats. [Fabrizio Vasile]

Updated expat library match the latest released version. (2.0.1)
[Oliver Stoneberg]

Natural keyboard status saved in options when changed [Robbbert]

Improvements to the Pinkiri 8 video emulation [David Haywood]

Hooked up inputs and Dip-SW for Ron Jan and Pinkiri 8 [Angelo Salese]

Simplified vram access in Pinkiri 8 HW [David Haywood]

Added a skeleton driver for Philips CD-i-based arcade series, Quizard
[Harmony]

Moved softlist implementation from MESS [Miodrag Milanovic]
* Moved image related UI from MESS to emu core
* Reimplemented filename related image device calls

Moved listsofware command line option from MESS, and added softlist in
XML output [Miodrag Milanovic]

TMS52xx now uses proper IP/PC/Subcycle counting for audio generation.
[Lord Nightmare]

video/cclimber.c: cclimber/ckong sprite X was off by 1 [hap]

Rewrote video emulation to use the device system in Little Robin
[David Haywood]

Decrypted Double Dragon Italian bootleg char roms [Angelo Salese]

Super Game III: added handling for two consecutive writes for MMC1
making Snow Bros playable [Mariusz Wojcieszek, Fabio Pruli]

Moved ioproc implementation from MESS [Miodrag Milanovic]

Fixed bad cassette wave sound [Robbbert]

Super Game III: fixed Tom & Jerry [Mariusz Wojcieszek]

Added proper i8751H MCU dump to Legend of Hero Tonma (Japan)
[Dr. Decapitator]

C++-ified the debugger views. Split implementation of individual view
types out to separate files. Updated all callers. [Aaron Giles]

Changed emualloc to free resource pools from earliest to latest so
that early objects can safely clean up stuff they allocated.
[Aaron Giles]

Changed device name from an overridable function to a parameter passed
to the device_config constructor. In situations where the proper name
is not known at construction time, a generic name can be specified and
then overridden later once the configuration is complete. [Aaron Giles]

Decapped 89C51 MCU in Real Battle Mahjong King [Dr. Decapitator, Guru]

metro.c: Added Puzzlet's MCU internal ROM. Zilog Z8 8-bit family MCU
requires a new CPU core to be written. [Dr. Decapitator]

Hooked up Renegade 68705 MCU [Phil Bennett, Dr. Decapitator]

Made redufo Artic version the parent and bootleg version a clone [hap]

Hooked up Xain d'Sleena/Solar Warrior 68705 MCU
[Phil Bennett, Dr. Decapitator]

Hooked up Daikaiju no Gyakushu 68705 MCU and removed MCU simulation
code [Phil Bennett, Dr. Decapitator]

Added DIP LOCATIONS for xain.c [Tafoid]

aristmk4: various improvements: [FrasheR, Palindrome]
* Fixed VIA for good. 5010 - 501F
* Hooked up push button inputs
* Hooked up ports for the PML 2852 U3
* Implemented coin input
* Lamp output and button layout
* NVRAM backup
* Connected SW7 for BG colour map select
* Added LK13. 3MHz or 1.5 MHz CPU speed select
* Added sound sample for mechanical meter pulse
* Replaced custom RTC code with MC146818

naomi.c: Corrected and updated some game names and cartridge
descriptions [f205v]

neodrvr.c updates: [Johnboy]
* Tagged kof2003h AES VERSION
* Tagged the following sets as MVS AND AES VERSION: aodk, lbowling
* Renamed P1 in sengoku3 to correct chip label
* Marked v2 in strhoop BAD_DUMP
* Marked P1 in flipshot BAD_DUMP
* Identified kof98n as AES version, renamed to kof98h

Improved v25 logging for Batsugun [David Haywood]

igs011.c update [Luca Elia]
* Emulated IGS011 protection
* Emulated IGS012 protection
* Removed 149 rom patches

Hooked up Slap Fight/Alcon 68705 MCU [Phil Bennett, Dr. Decapitator]

Hooked up MCUs for Tough Turf (US) and Wrestle War; removed Wrestle
War MCU simulation. [Aaron Giles, Dr. Decapitator]

cps2.c: Correct the release order for the Xmen: Cota (Hispanic) sets
[gregf]

Made the machine_config a proper object. Added detokenize method to
this object which can be called multiple times to append new devices
after the initial machine configuration is set up. Updated member
variables to match new naming convention. [Aaron Giles]

Changed the running_machine to take a constructed machine_config
object in the constructor, instead of creating one itself, for
consistency. Also added machine->total_colors() as a shortcut to
machine->config->m_total_colors. [Aaron Giles]

firetrap.c: Added PCB documentation, corrected ROM names, corrected
clocks [Guru]

idsoccer: Improved DIP locations, confirmed MSM5205 clock
[Kevin Eshbach]

Fixed title screen colors in Bogey Manor
[Angelo Salese, Stefan Lindberg]

Modified way device_type constants are defined in order to get unidasm
compile [Miodrag Milanovic]

Changed autmoon (aristmk4) romload to proper crc/sha hashes. The
submitted romset contained a 32kb (u87.bin) which actually appeared to
be an 8k overdumped. [Tafoid]

slapfght.c: Corrected rom names for the Slap Fight sets and added PCB
locations to any set where possible. Added Dipswitch locations to Slap
Fight. Moved PCB information down to matching rom sets.
[Brian Troha, Guru]

Split mame.c into mame.c and machine.c, the latter containing the
running_machine definition and implementation. [Aaron Giles]

Moved global machine-level operations and accessors into methods on
the running_machine class. For the most part, this doesn't affect
drivers except for a few occasional bits: [Aaron Giles]

mame_get_phase() == machine->phase()
add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
mame_get_base_datetime() == machine->base_datetime()
mame_get_current_datetime() == machine->current_datetime()

Cleaned up the region_info class, removing most global region
accessors except for memory_region() and memory_region_length().
Again, this doesn't generally affect drivers. [Aaron Giles]

Resurrect the old sampling profiler, and improve it to be useful:
[Aaron Giles]
* always available now, just specify -profile <n> to enable it
* supports stack walking to uniquely identify call chains; the <n>
parameter to the -profile option specifies how deep to go
* automatically turns off throttling and multithreading, and sets the
number of processors available to 1 (since we only sample the main
thread)
* output now uses the common symbol lookup, which actually uses the
PDB for MSVC builds and sym files for gcc builds
* the top 30 unique call chains are output

Fix performance regression for PowerPC games. The timing made heavy
use of cpu_get_total_cycles() which is now slow. Better to use the
legacy_cpu_device directly and call device->total_cycles() which
avoids the dynamic_cast to find the execute interface from a generic
device. [Aaron Giles]

Added cycles_to_attotime() and attotime_to_cycles() which is more
often what is requested. (Clocks are the raw input clock, while cycles
are internal clock after dividers/multipliers.) [Aaron Giles]

Removed most other instances of cpu_get_total_cycles. [Aaron Giles]

Removed the following functions: [Aaron Giles]
cpu_get_total_cycles() == cpudevice->total_cycles()
cpu_clocks_to_attotime() == cpudevice->cycles_to_attotime()
cpu_attotime_to_clocks() == cpudevice->attotime_to_cycles()

Correct dipswitch location order in World Rally to match actual dips
as seen by the game / service menu. [Brian Troha]

namcos22.c: updated ridgerac, raveracw and acedrvrw to use keys
instead of dipswitches for shifters [Fabio Priuli]

Added COPX romloading for sets that didn't have it, marked as BAD_DUMP
until the assumption that they're the same is (un)confirmed. [hap]

Winmain cleanup: [Aaron Giles]
* created dynamic_bind<> template class to handle dynamically binding
to optionally-supported functions
* wrapped stack walking code in a class
* wrapped symbol lookup code in a class
* added support for parsing objdump-produced symbol dumps which
include non-global functions for much better stack dumps and
profiling in gcc builds

Modified makefile for win32 targets to automatically run objdump
and produce a .sym file if SYMBOLS is enabled. [Aaron Giles]

Update cheat loading to support image devices (moved implementation
from MESS), use only CRC of first found image. [Miodrag Milanovic]

Removed cpu_get_sp(). [Aaron Giles]

Added overrides to fetch the execute, memory and state interfaces
without doing a dynamic_cast<> to speed up common legacy operations.
[Aaron Giles]

Created CPU-specific device types for all CPUs, using new macros
DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs
to be their own device types, rather than all of type CPU with a
special internal subtype. Note that as part of this process I removed
the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just
plain old Z80 now. This required changing a couple of names like 8080
to I8080 so that there was an alphabetic first character. [Aaron Giles]

Hooked up Heavy Barrel I8751 MCU [Bryan McPhail, Dr. Decapitator]

[cb2001] added 2 new opcodes [robiza]

Hooked up Gondomania I8751 MCU [Bryan McPhail, Dr. Decapitator]

Reimplemented Meikyuu Hunter G I8751 MCU according to schematics
[Bryan McPhail]

Software list update: [Wilbert Pol]
- Software list xml files are now read in full such that information
for clone and parent sets is available.
- Added validity check to check for existence of parent sets.

Imported image related utils from MESS into /lib/util [Miodrag Milanovic]

Improved video emulation in cb2001 [David Haywood]

Added support for Sega 317-5000 decryption (same as 315-5177).
Reorganised decryption code. [Nicola Salmoria]

Moved debugging structure away from CPUs only and attached to all
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers. [Aaron Giles]

Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice. [Aaron Giles]

Software list improvements: [Miodrag Milanovic]
- Support for multiple software list per driver
- Added MDRV_SOFTWARE_LIST_COMPATIBLE_ADD for adding compatible
software lists (for documentation purposes) [Miodrag Milanovic]
- listsoftware option now return only original software lists
- UI is updated to enable mounting software items per device, it
will display only items from list that are for specific device
- Separate compatible software lists in UI



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Slap Fight (set 1) [Phil Bennett, Dr. Decapitator]
Alcon [Phil Bennett, Dr. Decapitator]



New clones added
----------------
The King of Fighters '98 - The Slugfest /
King of Fighters '98 - dream match never ends (Korean board 2)
[Johnboy]
Looping (Video Games GMBH) [Andrew Welburn]
Defend the Terra Attack on the Red UFO (Artic) [The Dumping Union]
Crazy Kong (Falcon?) [Fred O.]
Exciting Animal Land Jr. (USA) [Smitdogg, The Dumping Union]
American Soccer [Kevin Eshbach]
Virtua Striker 2 '99 (Revision B) [Guru]
Fire Trap (Japan) [Guru]
Marvel Vs. Capcom: Clash of Super Heroes (USA 971222) [Razoola]
Raiden DX (UK) [Irongiant]
Boggy '84 (original Kaneko) [Klaus Sommer, Team Europe, The Dumping Union]
Exerizer (Japan) [N. Francfort, blib, Smitdogg, The Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Quizard (1.7) [ANY, The Dumping Union, Harmony]
Quizard (2.2) [ANY, The Dumping Union, Harmony]
Quizard (3.2) [ANY, The Dumping Union, Harmony]
Quizard Rainbow (4.1) [ANY, The Dumping Union, Harmony]
Model Racing Shooting Game (unknown title)
[Luigi, Volker Hann, Team Europe]
Out Run 2 (Rev. A) [GDX-0004A] [Team Europe, The Dumping Union, Alex]


Source and download: http://www.mameworld.info/
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Upgraded Board Software

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Xtreme2damax Icon
- 07-05-10 18:21 - 1 comments

I've upgraded the board software to IPB 3.1.1, all official and a couple unofficial applications have been upgraded to the latest versions. Among all the new features contained in this release, here are a few:

- Topic preview.

- Profile customization.

- Enhanced Status Updates.

- Ability to post status updates to Facebook via the forums.

- Ability to share links among popular services.

- Ability to Facebook "Like" topics/links.

- Blog This link in posts.

- See who gave you a reputation.

- Promote to article.

- Recent Facebook activity in sidebar.

- Shared links in sidebar.

I've spent the last 12 - 15 hours or so ensuring that everything is running smoothly. The WiiBlue theme has been taken offline temporarily pending an upgrade, some things were broken after the upgrade due to missing template bits. As usual, please report any bugs and issues in the Website Related Feedback section.
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MemcardRex 1.4 released

User is offline  
Shendo Icon
- 06-19-10 18:29 - 0 comments

Hi folks. Here is the newest release of the MemcardRex. This time I completely focused on the plugin related things.

First of all if anyone tried to make a plugin and saw that MemcardRex discards given data sorry.
I made a "small" mistake... Anyway it is fixed now, the proof for that is the new plugin that comes bundled with this release.

Changelog:
  • Fixed error with discarding returned data from plugin.
  • Fixed error with plugin menu showing plugins even if there is no card opened.
  • Rearanged plugin window to fit more information in less space.
  • Bundled "SpyroEdit 0.1 beta" plugin, a very simple save editor for Spyro the Dragon.

Posted Image

You can download the application here: http://shendo.xtemu.com
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