I have just compiled and uploaded revision 3538 (All Builds) to our downloads system, as of lately there has been some groundbreaking work on DSP emulation that allows some noises to be outputted in Zelda: Windwaker, Zelda: Twilight Princess, and Mario Kart: Double Dash.
The sound itself is broken, garbled, static, and incomplete. Still it's tremendous progress nevertheless, and a step towards full DSP emulation and sound in Zelda/Mario games that have lacked sound for a while due to lack of documentation on the DSP hardware.
Other changes since the last builds includes a fix to improve speed on scenes that previously ran slow such as Zelda: Windwaker's Deku Tree scene, and the main lobby of the mansion with the candles. Despite it fixing much of the slowdown with some scenes, there is still some scenes that run slow or slower than they should run.
Commit Log for Revision 3538:
http://code.google.c...e/detail?r=3538
Download:
| Revision 3538 (x86) | Revision 3538 (x64) | Revision 3538 (JITIL x86) | Revision 3538 (JITIL x64) |
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Dolphin Revision 3538
#1
Posted 22 June 2009 - 06:12 PM
Help support Xtemulation and Donate today!
Please refer to the following announcement to view what extras are available to donors: http://www.xtemu.com...eeds-your-help/
Please refer to the following announcement to view what extras are available to donors: http://www.xtemu.com...eeds-your-help/
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