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#1 User is offline   Xtreme2damax Icon

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Posted 28 September 2009 - 04:11 PM

Until the download system is upgraded for IPB3 compatibility I will be posting Dolphin builds in this thread as attachments. Guests should have permissions to download attachments, if not I will adjust permissions so guests can download.

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4361. There has been quite a bit of work on the JIT recompiler, Resident Evil 4 no longer has random crashes such as when accessing the inventory more than once, random crashing issue in Zelda Windwaker and Twilight Princess seem to be gone as well. Sonic Adventure DX no longer crashes after beating a level or boss and pretty much runs perfectly without a hitch. :D

Due to thorough testing I was able to find the revision that caused the graphics breakage in Dragonball Z Budokai Tenkaichi 3. Thanks to sl1nk3 I was able to apply a temporary quick fix for the invisible attack effects for this game until the problem can be looked into, you also no longer need to apply any projection hacks to see the graphics in this game.

Here is the thread on the Dolphin forum where I provided results of my testing to fix this issue temporarily:

Graphics are dramatically worse in latest revisions..

Enjoy. :)
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#2 User is offline   Xtreme2damax Icon

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Posted 07 October 2009 - 12:54 AM

Here is the x86, x64, x86 JITIL, and x64 JITIL builds for revision 4366. I've reverted the unlimited JIT cache patch, the unlimited JIT cache option is no longer needed since LinesPrower's JIT fixes in revision 4357 onwards. The unlimited JIT cache option is useless now since most if not all the crashing issue in games where this option was needed seem to be fixed now. Unfortunately I also reverted the watchdog patch with this, I plan on adding the watchdog patch back in future builds.
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#3 User is offline   Xtreme2damax Icon

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Posted 07 October 2009 - 01:21 AM

Here's the x86, x64, JITIL x86, and JITIL x64 builds for revision 4371. I still haven't got around to adding back the watchdog patch yet, it's on my list of things to do tomorrow. Consider this a birthday build (no pun intended) since today is my birthday.. :P
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#4 User is offline   Xtreme2damax Icon

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Posted 08 October 2009 - 02:36 PM

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4384. I haven't included the wathdog patch yet, but it should be in my next build. As mentioned before there is no longer a need for the unlimited JIT cache patch/option and I will not be including it in any of my future builds.
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#5 User is offline   Xtreme2damax Icon

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Posted 09 October 2009 - 01:25 AM

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4389. As I mentioned I will add in the watchdog patch to my builds again hopefully by tomorrow.
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#6 User is offline   Xtreme2damax Icon

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Posted 11 October 2009 - 12:55 AM

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4393. It seems a bunch of stuff was changed again so no watchdog as of yet I'm afraid to say. It's definitely a priority to add it back in, however I don't have an estimate on when the watchdog will be added back in again.
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#7 User is offline   elemental1 Icon

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Posted 11 October 2009 - 05:36 AM

View PostXtreme2damax, on 11 October 2009 - 12:55 AM, said:

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4393. It seems a bunch of stuff was changed again so no watchdog as of yet I'm afraid to say. It's definitely a priority to add it back in, however I don't have an estimate on when the watchdog will be added back in again.



Has anyone fix mario KART with direct x 9 plugin?
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#8 User is offline   Xtreme2damax Icon

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Posted 11 October 2009 - 10:10 AM

View Postelemental1, on 11 October 2009 - 05:36 AM, said:

View PostXtreme2damax, on 11 October 2009 - 12:55 AM, said:

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4393. It seems a bunch of stuff was changed again so no watchdog as of yet I'm afraid to say. It's definitely a priority to add it back in, however I don't have an estimate on when the watchdog will be added back in again.



Has anyone fix mario KART with direct x 9 plugin?


According to what I've heard, not yet. Apparently the problem lies elsewhere besides blending issues, some thought that the recent blending commit would of solved the graphics issues with Mario Kart but apparently not.
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#9 User is offline   Xtreme2damax Icon

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Posted 20 October 2009 - 09:09 PM

Here are the x86, x64, JITIL x86, and JITIL x64 builds for revision 4443. I have not included OpenCL for the simple fact not everyone has a graphics card capable of OpenCL, it would take to much of a strain on my internet connection and bandwidth to provide both normal builds and OpenCL builds.
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#10 User is offline   Xtreme2damax Icon

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Posted 26 October 2009 - 03:00 PM

Hey folks, another great Dolphin revision for everyone!

It is no longer necessary for me to include my patch/change for DBZBT2 & 3 as the graphics and attack effects are fixed in these builds. I've included the x86, x64, JITIL x86, and JITIL x64 builds for everyone to test.

I can always guarantee my builds to be as stable as possible, I won't ever over-patch my builds with unnecessary patches. Watchdog isn't included because the patch is outrageously overrated and over-hyped. It offers little to no increase in performance, it seems to only affect SSBB and even that is debatable. The best way to increase performance in CPU intensive and graphics heavy emulators such as PCSX2 and Dolphin is by buying newer more powerful hardware or overclocking providing you know what you are doing.

I would appreciate any comments, feedback, suggestions, and thanks for the builds I provide. Feel free to leave a comment in this thread or in my builds thread over at the Dolphin Forum.
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#11 User is offline   Xtreme2damax Icon

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Posted 30 October 2009 - 12:16 AM

Here is the x86, x64, JITIL x86, and JITIL x64 builds for revision 4480. :)
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#12 User is offline   Xtreme2damax Icon

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Posted 31 October 2009 - 02:04 AM

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This topic has been closed by the forum staff.

Reason: Downloads system will be back soon, new builds will be posted on my Skydrive until then.


Kind regards,
Xtemulation Forums Staff
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